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How to define a softbody object that is partly flexible?
#2
(07-09-2023, 03:39 AM)Daqud Wrote: Hi,there

I just wanna define a object that is partly deformable such as cable.

What I tried is that I created blueprint from cut-out mesh and attached it to original mesh.
However the part of original mesh out of cut-out mesh doesn't have a Collider and allowed other object to pass through.

What to do for creating partly deformable object?
(This kind of case exists: rigid part -soft part - rigid part)

And I wanna do that by Script.
I need to do this as soon as possible...

thanks in advanced

Hi!

Obi does not currently support spatially varying compliance across the volume of objects. Softbody materials are homogeneous (same compliance throughout their surface/volume) and isotropic (same compliance in all directions).

Best you can do is cut-out part of an object and turn it into a softbody (like the "ElasticCharacter" sample scene), but you will have to deal with collision detection against the non-softbody parts of the object some other way.

kind regards,
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Messages In This Thread
RE: How to define a softbody object that is partly flexible? - by josemendez - 07-09-2023, 07:22 AM