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complex mesh interaction
#1
Hi I'm really hoping someone can advise on this notion. I wish to drive the simple fluid sim with a kinect driven avatar. Could anyone knowledgeable point me in a direction which might work? I understand that the classic colliders will not interact but is it possible to incorporate the mesh normals to react with the particles and repel around the kinect silhouette or via any other router?
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Messages In This Thread
complex mesh interaction - by baryy - 26-07-2017, 07:51 PM
RE: complex mesh interaction - by josemendez - 27-07-2017, 07:17 AM
RE: complex mesh interaction - by baryy - 27-07-2017, 11:29 AM