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ObiRope Collision Penetration
#9
(07-08-2023, 09:50 AM)josemendez Wrote: Hi,

Blueprints are just ScriptableObjects, so all of these are done using built-in Unity functions just like you'd normally do. See:
https://docs.unity3d.com/ScriptReference...tance.html
https://docs.unity3d.com/ScriptReference...Asset.html
https://docs.unity3d.com/ScriptReference...ssets.html

kind regards,
There's problem if I have more than 100 levels, there will be more than 300 hundred blueprint in my asset, my apk size will be very huge Confundido
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Messages In This Thread
ObiRope Collision Penetration - by Raymond - 02-08-2023, 09:41 AM
RE: ObiRope Collision Penetration - by josemendez - 02-08-2023, 01:50 PM
RE: ObiRope Collision Penetration - by Raymond - 03-08-2023, 03:49 AM
RE: ObiRope Collision Penetration - by josemendez - 04-08-2023, 10:12 AM
RE: ObiRope Collision Penetration - by Raymond - 07-08-2023, 03:56 AM
RE: ObiRope Collision Penetration - by josemendez - 07-08-2023, 09:50 AM
RE: ObiRope Collision Penetration - by Raymond - 08-08-2023, 03:29 AM
RE: ObiRope Collision Penetration - by josemendez - 08-08-2023, 06:51 AM
RE: ObiRope Collision Penetration - by Raymond - 04-08-2023, 09:43 AM
RE: ObiRope Collision Penetration - by josemendez - 04-08-2023, 10:10 AM