07-08-2023, 09:50 AM
(This post was last modified: 07-08-2023, 09:51 AM by josemendez.)
(07-08-2023, 03:56 AM)Raymond Wrote: I Have tried this method,it worked actually,but I don't know how to create a new blueprint to replace my twined rope and save state to the new one then save it to my asset, Would you please show me a example ,thanks a lot!
Hi,
Blueprints are just ScriptableObjects, so all of these are done using built-in Unity functions just like you'd normally do. See:
https://docs.unity3d.com/ScriptReference...tance.html
https://docs.unity3d.com/ScriptReference...Asset.html
https://docs.unity3d.com/ScriptReference...ssets.html
kind regards,