22-07-2023, 04:53 PM
(This post was last modified: 22-07-2023, 04:55 PM by astro.domine.)
Did you get my repro scene?
Also, while I have you here, I had a couple general questions:
Also, while I have you here, I had a couple general questions:
- For a tapered/graduated rod that has segments of varying rigidness, like a fishing pole or antenna, would you suggest using Obi Bones or Unity Configurable Joints?
- To attach a rope to a rod/bone, would you suggest using an Obi Stitcher, or connecting them with an intermediary rigidbody and dynamic attachments? It seems like there would be a simulation advantage to separating the rod & rope into separate solvers, allowing you to optimize the constraint settings for each (the rope might need more distance iterations, while the rod might need more bend iterations, for example); with a Stitcher you can't split them up.