20-07-2023, 08:09 AM
(19-07-2023, 06:38 AM)josemendez Wrote: Sure, just tear more triangles in the shape of a hole. However keep in mind you'll be restricted to tearing existing triangles in the mesh - just like in most other cloth simulators-, no new triangles will be generated since altering mesh topology that much in realtime is extremely expensive.Thanks for the reply, its tearable cloth can be more like a soft body?
You can use the ObiParticlePicker/Dragger components to click and drag cloth particles around. You can also implement your own interaction using the particles API.
cheers!
in drag tear cloth action, when I stop dragging, the cloth will bounce back, and the whole cloth mesh will behave like a water wave, why does the cloth behave like this and this can be modified?