19-07-2023, 06:38 AM
(This post was last modified: 19-07-2023, 06:39 AM by josemendez.)
(19-07-2023, 04:50 AM)superbad714 Wrote: Thanks for the reply, it is really helpful, here are my further questions:
1. Is it possible to make this torned place like a completed hole, not just tiny triangles
Sure, just tear more triangles in the shape of a hole. However keep in mind you'll be restricted to tearing existing triangles in the mesh - just like in most other cloth simulators-, no new triangles will be generated since altering mesh topology that much in realtime is extremely expensive.
(19-07-2023, 04:50 AM)superbad714 Wrote: 2. it teared mesh can be interactive(drag or click etc.)? no like just floating all around.
Any reply will be appreciated!
You can use the ObiParticlePicker/Dragger components to click and drag cloth particles around. You can also implement your own interaction using the particles API.
cheers!