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Help  When the Obi Rope is tensioned
#2
(06-07-2023, 08:45 AM)EunBhin Park Wrote: I'm testing with two ropes in singles to get ObiRope's ropes to match in multiplayer. Sending and receiving position and rotation values worked, but when the rope is attached somewhere with an Obi Particle Attachment and the player grabs and pulls the rope giving the value, the other rope receiving the value bounces around a lot. (Likewise, if I pull the rope with both hands to create tension, the rope that receives the value bounces quickly.) How can I make other ropes move the same as the rope that is stretched under tension? I am not familiar with English, so the writing may be strange. sorry.

Hi,

Can't help much without any information about how you're sending and applying particle positions/rotations. As long as they're identical to the ones sent from the simulation, its stands to reason that the receiving end should look and behave the same.

kind regards,
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Messages In This Thread
When the Obi Rope is tensioned - by EunBhin Park - 06-07-2023, 08:45 AM
RE: When the Obi Rope is tensioned - by josemendez - 06-07-2023, 10:03 AM
RE: When the Obi Rope is tensioned - by fevzi - 27-09-2023, 05:17 PM