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Obi Softbody not rendering when model has rig.
#6
(04-07-2023, 09:37 PM)BiffThomson Wrote: This is what the console spews when I generate with a skeleton selected.
Code:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiBrushBase.DoBrush (UnityEngine.Vector3[] positions) (at Assets/Obi/Editor/Common/Blueprints/Brushes/ObiBrushBase.cs:117)
Obi.ObiParticleSelectionEditorTool.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/BlueprintEditorTools/ObiParticleSelectionEditorTool.cs:299)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:347)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:355)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActorBlueprintEditor.UpdateTintColor () (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:357)
Obi.ObiSoftbodySurfaceBlueprintEditor.UpdateTintColor () (at Assets/Obi/Editor/Softbody/Blueprints/ObiSoftbodySurfaceBlueprintEditor.cs:267)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:339)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:376)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:676)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:536)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderers.cs:130)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRenderChain.cs:519)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRepaintUpdater.cs:79)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/VisualTreeUpdater.cs:111)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1026)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1087)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:454)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:205)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiBrushBase.DoBrush (UnityEngine.Vector3[] positions) (at Assets/Obi/Editor/Common/Blueprints/Brushes/ObiBrushBase.cs:117)
Obi.ObiParticleSelectionEditorTool.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/BlueprintEditorTools/ObiParticleSelectionEditorTool.cs:299)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:347)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:355)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActorBlueprintEditor.UpdateTintColor () (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:357)
Obi.ObiSoftbodySurfaceBlueprintEditor.UpdateTintColor () (at Assets/Obi/Editor/Softbody/Blueprints/ObiSoftbodySurfaceBlueprintEditor.cs:267)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:339)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:376)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:676)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:536)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderers.cs:130)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRenderChain.cs:519)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRepaintUpdater.cs:79)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/VisualTreeUpdater.cs:111)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1026)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1087)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:454)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:205)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiBrushBase.DoBrush (UnityEngine.Vector3[] positions) (at Assets/Obi/Editor/Common/Blueprints/Brushes/ObiBrushBase.cs:117)
Obi.ObiParticleSelectionEditorTool.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/BlueprintEditorTools/ObiParticleSelectionEditorTool.cs:299)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:347)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:355)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActorBlueprintEditor.UpdateTintColor () (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:357)
Obi.ObiSoftbodySurfaceBlueprintEditor.UpdateTintColor () (at Assets/Obi/Editor/Softbody/Blueprints/ObiSoftbodySurfaceBlueprintEditor.cs:267)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:339)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:376)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:676)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:536)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderers.cs:130)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRenderChain.cs:519)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRepaintUpdater.cs:79)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/VisualTreeUpdater.cs:111)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1026)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1087)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:454)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:205)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiBrushBase.DoBrush (UnityEngine.Vector3[] positions) (at Assets/Obi/Editor/Common/Blueprints/Brushes/ObiBrushBase.cs:117)
Obi.ObiParticleSelectionEditorTool.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/BlueprintEditorTools/ObiParticleSelectionEditorTool.cs:299)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:347)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:355)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiActorBlueprintEditor.UpdateTintColor () (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:357)
Obi.ObiSoftbodySurfaceBlueprintEditor.UpdateTintColor () (at Assets/Obi/Editor/Softbody/Blueprints/ObiSoftbodySurfaceBlueprintEditor.cs:267)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:339)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:376)
UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:676)
UnityEngine.UIElements.IMGUIContainer.DoIMGUIRepaint () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:536)
UnityEngine.UIElements.UIR.RenderChainCommand.ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams drawParams, System.Single pixelsPerPoint, System.Exception& immediateException) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRenderer/UIRenderers.cs:130)
Rethrow as ImmediateModeException
UnityEngine.UIElements.UIR.RenderChain.Render () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRenderChain.cs:519)
UnityEngine.UIElements.UIRRepaintUpdater.Update () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Renderer/UIRRepaintUpdater.cs:79)
UnityEngine.UIElements.VisualTreeUpdater.UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase phase) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/VisualTreeUpdater.cs:111)
UnityEngine.UIElements.Panel.UpdateForRepaint () (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1026)
UnityEngine.UIElements.Panel.Repaint (UnityEngine.Event e) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/Panel.cs:1087)
UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:454)
UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& eventHandled) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:205)
UnityEngine.UIElements.UIEventRegistration.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 (System.Int32 i, System.IntPtr ptr) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/UIElementsUtility.cs:28)
UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr, System.Boolean& result) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

NullReferenceException: Object reference not set to an instance of an object
Obi.ObiBrushBase.DoBrush (UnityEngine.Vector3[] positions) (at Assets/Obi/Editor/Common/Blueprints/Brushes/ObiBrushBase.cs:117)
Obi.ObiParticleSelectionEditorTool.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/BlueprintEditorTools/ObiParticleSelectionEditorTool.cs:299)
Obi.ObiActorBlueprintEditor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/Obi/Editor/Common/Blueprints/ObiActorBlueprintEditor.cs:347)
UnityEditor.SceneView.CallOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:3807)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2817)
UnityEditor.SceneView.DoOnGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2485)
UnityEditor.SceneView.OnSceneGUI () (at /home/bokken/build/output/unity/unity/Editor/Mono/SceneView/SceneView.cs:2325)
UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Action onGUIHandler, System.Boolean canAffectFocus) (at /home/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Core/IMGUIContainer.cs:355)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /home/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

Again, I'm just trying to replicate the rubber arms demo.

Hi,

That's strange, I'm unable to reproduce this issue. Seems like the editor's GUI state is broken. Do you have any other installed assets that modify/work with the editor's UI?

You could you try resetting the editor layout: Window->Layouts->Reset All Layouts.

If this fails, would it be possible to send your project over to support(at)virtualmethodstudio.com so that I can take a closer look? thanks!

kind regards,
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Messages In This Thread
RE: Obi Softbody not rendering when model has rig. - by josemendez - 05-07-2023, 07:31 AM