03-07-2023, 07:15 PM
(03-07-2023, 03:14 PM)josemendez Wrote: Hi,
It's hard to say without knowing more about what changes you introduced since it last worked. If you're using some kind of version control system, you could simply go back to the latest working commit and work out any differences, but otherwise it's pretty much impossible to say without looking at the project directly. I can only give you a couple basic pointers:
- Make sure the mesh has "read/write" enabled in its import settings.
- Make sure you've hit ObiSoftbodySkinner's "bind skin" button after making any changes to the softbody blueprint.
- To rule out any scene serialization issues, try removing the ObiSoftbodyComponent and then re-adding it and clicking "Bind skin".
kind regards,
Hello, thanks for the quick reply.
We already tried the possible solutions above. It seems like this problem happened after we exported the model with the correct scale parameters in the blender export settings.
Does that give you a clue of what couldve gone wrong?