03-07-2023, 03:18 PM
(30-06-2023, 08:42 PM)BiffThomson Wrote: I have a character that I would like to add softbody physics to.
I followed the Character Softbodies tutorial, (http://obi.virtualmethodstudio.com/manua...tbody.html). However, the character mesh would not render until I set it's "rig" import setting to None.
After that, the character could be skinned to a softbody, and it simulated just fine.
Obviously, this is not ideal because I need to animate the character. What could be the issue here?
Hi Biff,
Hard to say without taking a look at how you've set up the character softbody.
- Did you select the skeleton root bone in the softbody blueprint editor?
- Do skeleton particles show up correctly in the softbody blueprint editor?
See "skeleton sampling" in :http://obi.virtualmethodstudio.com/manual/6.3/softbodysetup.html
kind regards,