22-06-2023, 02:50 PM
(20-06-2023, 07:01 AM)josemendez Wrote: Hi,Hello. Thanks for the help so far. So I setted the skinning max distance to the default value and regenerated the blueprint and binded the skin like you mentioned but two problems arise:
Maybe the skinner setting are off? Specifically, the "skinning max distance" controls the maximum distance between a particle and a vertex for them to be bound together. If the distance is too small, vertices will remain unbound to particles and the mesh will look wrong. The default value should be large enough for most mesh/blueprint combinations though.
This is just a guess, if you could post a picture of how the mesh looks it would probably help figuring out the cause.
kind regards,
1. The mesh doesn't render at all, as you can se the particles are right when I enable Obi Particle Renderer but the mesh is invisible and nonwhere to be seem. I already checked the bounds of the Skinned mesh render and they are right (as you can see the white box in the video bellow).
2. I stich the chain and the bag but the stich either breaks of or jumps to another random particle very far away from the place where is stiched (as you can see there are closer particles).
Here is a short video with the two problems and how my settings and mesh are like so it's easier to exemplify: https://drive.google.com/file/d/1yas92Xo...sp=sharing
Any pinpoint to the solutions are welcome, thank you very much.