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[SOLVED] How to stich rope to the center of a softbody surface
#3
(08-06-2023, 09:12 AM)josemendez Wrote: Hi,

You can use vertex sampling mode (instead of voxel sampling) in the blueprint editor to ensure that particles are generated at vertex positions, instead of voxel centers. This allows you to precisely place particles anywhere in your softbody. See:
http://obi.virtualmethodstudio.com/manua...setup.html

kind regards
Hello I tried changin to vertices sampling and the mesh became invisible at runtime so I increased the resolution but them the mesh became a puddle on play mode. Any idea what could be happening?

(08-06-2023, 09:12 AM)josemendez Wrote: Hi,

You can use vertex sampling mode (instead of voxel sampling) in the blueprint editor to ensure that particles are generated at vertex positions, instead of voxel centers. This allows you to precisely place particles anywhere in your softbody. See:
http://obi.virtualmethodstudio.com/manua...setup.html

kind regards
Shape matching constrain is enabled in the obi solver:
   
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Messages In This Thread
RE: [QUESTION] How to stich rope to the center of a softbody surface - by eduardoseitz - 16-06-2023, 07:13 PM