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[SOLVED] How to stich rope to the center of a softbody surface
#2
(08-06-2023, 01:46 AM)eduardoseitz Wrote: Hello, I have this problem where I have a softbody object (imagine a cilinder facing up) and wheneaver I generate particles using obi softbody face blueprint 4 equal particles apper on top (see screenshot). The problem is that since the particles are exactly symmetrical I can't hang it stiching a hope since it would be off center. I either need to have one single particle centered on the middle of the top surface or stitch to the 4 particles on top (I tried that but they jump to another position or get deleted automaticly when I enter play mode).
How do you recommend that I solve this problem?

PS: I can edit the mesh if needed.

Thanks in advance.

Hi,

You can use vertex sampling mode (instead of voxel sampling) in the blueprint editor to ensure that particles are generated at vertex positions, instead of voxel centers. This allows you to precisely place particles anywhere in your softbody. See:
http://obi.virtualmethodstudio.com/manua...setup.html

kind regards
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Messages In This Thread
RE: [QUESTION] How to stich rope to the center of a softbody surface - by josemendez - 08-06-2023, 09:12 AM