28-05-2023, 12:45 PM
(26-05-2023, 11:32 PM)josemendez Wrote: Hi there,Thank you for your reply. I got the rigidbody gameObject with hinge joint linked to a rigidbody working like you mentioned. My problem is that the softbody that is attached to the rigidbody with hinge joint keeps falling with gravity instead of being attached, it has its particles attached with obi particle attachement in dynamic mode but it still acts like it wasn't attached to anything (I've attached the softbody inspector screenshot). Do you have any idea why is the softbody still falling?
You can't directly attach a softbody to a rigidbody using a hinge joint, Unity's joint components only work with rigidbodies.
You can however attach a softbody to a rigidbody using a dynamic attachment, then attach that rigidbody to another rigidbody using a hinge joint. See dynamic attachments in the documentation: http://obi.virtualmethodstudio.com/manua...ments.html
kind regards,