29-03-2023, 09:59 AM
(This post was last modified: 29-03-2023, 10:00 AM by josemendez.)
(29-03-2023, 07:12 AM)lacasrac Wrote: ok thanks, any news?
Sorry, I forgot about this. Please accept my apologies!!
You can find the modified scripts attached. Replace the scripts at:
Assets/Obi/Scripts/Common/Collisions/ObiRigidbody.cs
and
Assets/Obi/Scripts/Common/DataStructures/ColliderRigidbody.cs
with the ones attached, that should get rid of the warning. The workaround is basically to store our own linear/angular velocities for kinematic rigidbodies, instead of relying on Unity for this.
Should you encounter any issue with these modified scripts, please let me know.
kind regards,