06-02-2023, 10:55 PM
(06-02-2023, 09:31 PM)josemendez Wrote: Based on your description of the issue (ropes starting at a weird angle near the attachment, jittering and “swimming” when picking the rigidbodies up) my guess would be you’ve attached the rope inside a collider that’s also set to collide against the rope. As a result the rope tries to be simulateously inside and outside the collider, since this is physically impossible to achieve it gives rise to unnatural behavior.Something is glitching.
This situation - along with the solution- is described in the manual’s page for attachments (see “attachments inside colliders”)
http://obi.virtualmethodstudio.com/manua...ments.html
This is also the reason why the FreightLift sample scene ropes have two control points near the platform: the one at the very end of the rope has its collision filters set to ignore collisions against the platform.
Let me know whether this helps,
Kind regards
I Set the ends to nothing and the next node to collide with everything but then when I tried to edit the rope again it showed the path on one cable but the nodes on the other and even though the positive-negative cable was selected editing it moved the negative cable. I deleted the rope but making a new rope gives me an InvalidOperationsException error when I say edit path.