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Help  Rope around collider
#3
(31-01-2023, 11:47 AM)josemendez Wrote: You need to increase/decrease the length of your rope. This is done at runtime using a cursor:
http://obi.virtualmethodstudio.com/manua...ursor.html


No, it's a chicken-and-egg problem: if the rope is not enabled, it cannot detect whether it's colliding against objects (and hence, be torn) since this detection is not performed if the rope is disabled.

kind regards,

I see- thought that there is some buildIn way- Is there some scripts to calculate lengths based on attached positions or something like this?

Ok- so I will Switch Obi, when Knife enters obi's proximity, dedused as much because Collisions calculates in StepEnd...
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Messages In This Thread
Rope around collider - by alex798 - 30-01-2023, 05:30 PM
RE: Rope around collider - by josemendez - 31-01-2023, 11:47 AM
RE: Rope around collider - by alex798 - 31-01-2023, 02:55 PM
RE: Rope around collider - by josemendez - 31-01-2023, 03:19 PM
RE: Rope around collider - by alex798 - 31-01-2023, 04:20 PM
RE: Rope around collider - by josemendez - 31-01-2023, 09:38 PM
RE: Rope around collider - by alex798 - 01-02-2023, 10:51 AM
RE: Rope around collider - by josemendez - 01-02-2023, 11:13 AM
RE: Rope around collider - by alex798 - 01-02-2023, 11:45 AM
RE: Rope around collider - by josemendez - 01-02-2023, 11:51 AM
RE: Rope around collider - by alex798 - 02-02-2023, 10:38 AM
RE: Rope around collider - by josemendez - 02-02-2023, 11:03 AM
RE: Rope around collider - by alex798 - 02-02-2023, 11:26 AM
RE: Rope around collider - by josemendez - 02-02-2023, 01:42 PM
RE: Rope around collider - by alex798 - 02-02-2023, 02:28 PM