19-01-2023, 12:33 PM
(19-01-2023, 12:30 PM)natko1412 Wrote: Hi,
I have a rather long rope with distance between particles set to around 0.8m
I have some box colliders with ObiCollider component attached to them and enabled Surface-based collision in ObiRope component. In the solver I have Collision constraints set to 20 iterations, and enabled particle collision and friction constraints as well. I even cranked the surface collision iterations up to max 32, and tolerance is set to 0.0005.
Still, I cannot get the rope to collide with the box colliders, it just passes through them like through air.
These colliders have a Rigidbody on their parent, and it has Kinematic for particles enabled because I just want to have collisions without adding forces to the rigidbody.
Can you help me, maybe I forgot some settings ?
Hi!
Based on your description, this should definitely be working.
Could you send a repro project to support(at)virtualmethodstudio.com so that I can take a closer look?
kind regards,