08-12-2022, 12:25 PM
Thank you for the answer!
I think i figured it out while i was collecting more info (as usual )
The scene structure in short:
- The robot is made of ArticulationBodies (~100 mass)
- A simple RigidBody box is attached to the robot with a FixedJoint (1 mass)
- The Obi Rope particle is attached to the RigidBody
I guess what's happening is (please correct me if i'm wrong) that in each update, first the rope pulls the RigidBody in place, and then because the robot is much heavier than the RigidBody, the FixedJoint pulls back the RigidBody to the robot and only applies minimal force on the robot. Changing the MassScale/ConnectedMassScale settings of the FixedJoint seems to solve the issue.
I think i figured it out while i was collecting more info (as usual )
The scene structure in short:
- The robot is made of ArticulationBodies (~100 mass)
- A simple RigidBody box is attached to the robot with a FixedJoint (1 mass)
- The Obi Rope particle is attached to the RigidBody
I guess what's happening is (please correct me if i'm wrong) that in each update, first the rope pulls the RigidBody in place, and then because the robot is much heavier than the RigidBody, the FixedJoint pulls back the RigidBody to the robot and only applies minimal force on the robot. Changing the MassScale/ConnectedMassScale settings of the FixedJoint seems to solve the issue.