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Getting Rope Orientation
#4
Quote:The idea actually is not to resolve the issue, b ut rather than replicate the real system we have, In which the pulley moves freely according to the rope direction.

In that case using a joint will allow the pulley to rotate freely in the vertical axis, this might be a better approach than kinematically forcing the orientation using Quaternion.LookAt. See: https://docs.unity3d.com/Manual/class-HingeJoint.html

kind regards,
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Messages In This Thread
Getting Rope Orientation - by rohit_dhak - 30-11-2022, 12:09 PM
RE: Getting Rope Orientation - by josemendez - 30-11-2022, 01:10 PM
RE: Getting Rope Orientation - by rohit_dhak - 30-11-2022, 01:32 PM
RE: Getting Rope Orientation - by josemendez - 30-11-2022, 01:50 PM