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How to attach rigidbody + collider to rope's end and have it not rotate freely
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https://gyazo.com/7c9433194bf9dece501a74a62e9061fc

See this gif, see how the capsule rotates on its own, I want both the rope and the capsule affect eachother's rotations, so I think the correct way to say this is that I would expect the capsule to look at where that point in the rope is looking?

Also, i have a grabbing system that requires colliders and rigidbodies, so the player can grab physics objects on the scene, is it possible to make the entire rope be grabbable and interactable with 2 way coupling?
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How to attach rigidbody + collider to rope's end and have it not rotate freely - by Milionario - 25-11-2022, 02:53 PM