25-11-2022, 02:53 PM
(This post was last modified: 25-11-2022, 03:04 PM by Milionario.)
https://gyazo.com/7c9433194bf9dece501a74a62e9061fc
See this gif, see how the capsule rotates on its own, I want both the rope and the capsule affect eachother's rotations, so I think the correct way to say this is that I would expect the capsule to look at where that point in the rope is looking?
Also, i have a grabbing system that requires colliders and rigidbodies, so the player can grab physics objects on the scene, is it possible to make the entire rope be grabbable and interactable with 2 way coupling?
See this gif, see how the capsule rotates on its own, I want both the rope and the capsule affect eachother's rotations, so I think the correct way to say this is that I would expect the capsule to look at where that point in the rope is looking?
Also, i have a grabbing system that requires colliders and rigidbodies, so the player can grab physics objects on the scene, is it possible to make the entire rope be grabbable and interactable with 2 way coupling?