21-11-2022, 12:56 PM
Hi, it may be something explained somewhere and I missed it, if so I'm sorry. I did search the user manual and forum for answers.
Turning transparency down makes the fluid go darker till it turns black instead of making it the color set in particle emitter.
I tested this behaviour on clean 3D URP template in Unity 2021.3.14f1, Windows. Almost all settings are default, I only set Opaque and Depth texture in renderer, added rendering feature and lowered the transparency. Fluid turns black when lowering opacity in all sample scenes.
I don't know if it's intended behaviour and how to change it I played around with blending modes to no effect). In user manual transparency example shows fluid turning to the color that was set in emitter.
How can I fix/change it? I want the fluid to be almost solid color, only getting transparent when it's thin (for example ketchup).
Turning transparency down makes the fluid go darker till it turns black instead of making it the color set in particle emitter.
I tested this behaviour on clean 3D URP template in Unity 2021.3.14f1, Windows. Almost all settings are default, I only set Opaque and Depth texture in renderer, added rendering feature and lowered the transparency. Fluid turns black when lowering opacity in all sample scenes.
I don't know if it's intended behaviour and how to change it I played around with blending modes to no effect). In user manual transparency example shows fluid turning to the color that was set in emitter.
How can I fix/change it? I want the fluid to be almost solid color, only getting transparent when it's thin (for example ketchup).