09-03-2018, 09:06 AM
(This post was last modified: 09-03-2018, 09:20 AM by josemendez.)
(09-03-2018, 05:28 AM)matchalover Wrote: I have tried to set the scale to 1 but it doesn't work. One week ago with the old model everything works but not for my new one.
You need to do this inside your modeling program, not in Unity. In Blender it is called "Apply scale", in Maya "Freeze transform", etc. This is so that when you import the mesh in Unity, it already has a scale of 1 while retaining its original size. Then, re-create your topology and reinitialize the cloth. The problem will be gone.