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Help  cloth passthrough
#8
(10-11-2022, 10:48 AM)danazoid Wrote: Unfortunately I am facing another problem.
2nd half of the video shows the main issue. There is a cube game object with a box collider behind the skin.

When my forceps collides the cube while touching the skin, the skin starts behaving strangely. It's like the collider on the forceps has enlarged. (In unity physics debug mode it hasn't changed)

What's the mass of the forceps, vs the mass of one cloth particle?

Looks like the forceps have a specific velocity, that the box collider is limiting after the cloth has been simulated. So the cloth reacts to the velocity the force colliders had before being pushed back by the box. Which Obi updater component are you using? You could try using ObiLateFixedUpdater instead of the standard ObiFixedUpdater, in case the velocity limiting is taking place at the end of FixedUpdate that should help.

kind regards,
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Messages In This Thread
cloth passthrough - by danazoid - 08-11-2022, 03:23 PM
RE: cloth passthrough - by josemendez - 08-11-2022, 03:50 PM
RE: cloth passthrough - by danazoid - 09-11-2022, 08:53 AM
RE: cloth passthrough - by josemendez - 09-11-2022, 09:08 AM
RE: cloth passthrough - by danazoid - 10-11-2022, 05:57 AM
RE: cloth passthrough - by josemendez - 10-11-2022, 08:22 AM
RE: cloth passthrough - by danazoid - 10-11-2022, 10:48 AM
RE: cloth passthrough - by josemendez - 10-11-2022, 11:53 AM
RE: cloth passthrough - by danazoid - 10-11-2022, 01:13 PM
RE: cloth passthrough - by josemendez - 10-11-2022, 01:26 PM
RE: cloth passthrough - by danazoid - 10-11-2022, 03:12 PM