10-11-2022, 08:22 AM
(10-11-2022, 05:57 AM)danazoid Wrote: Do I need to enable 2-way coupling in Obi?
No, two way coupling emerges automatically between physical objects. This also happens between Obi actors and rigidbodies. All you need to make sure is that your VR hands are using rigidbodies.
(10-11-2022, 05:57 AM)danazoid Wrote: My VR setup is just XR interaction toolkit, and the forceps are held using "velocity tracking" mode. The forceps doesn't go through walls and gets pushed back.
In that case they're already using rigidbodies, and all you need to do is adjust cloth mass.
(10-11-2022, 05:57 AM)danazoid Wrote: Naively asking: are there any sims that avoid the elastic pass through problem?
All of them when properly set up

let me know if you need further help,
kind regards