27-10-2022, 09:05 PM
I feel like this is a really basic question, but having issues getting it to work.
I'm working on a personal project about sailing, and using Obi cloth + rope to handle the, well, cloth and rope.
I'm having good results, but have been unable to get multiple ropes to work as desired. I can copy a rope any number of times, but editing the spline will reflect the changes to all other ropes that it was copied from. If I create a new rope with a new blueprint, it appears to work, but when running any obi particle attachments are seemingly ignored, and the rope will fall through the scene and cause everything to explode.
I'm currently working around this by altering rope lengths/positions after runtime, but this feels cumbersome -- and I'm sure I'm missing something pretty basic. Essentially I want multiple ropes that have identical blueprints/solvers, but varying lengths and positions.
Pic shows the idea. All the ropes behave identically, but have different lengths and particle attachment points, been unable to set this up pre runtime.
[attachment=1528]
I'm working on a personal project about sailing, and using Obi cloth + rope to handle the, well, cloth and rope.
I'm having good results, but have been unable to get multiple ropes to work as desired. I can copy a rope any number of times, but editing the spline will reflect the changes to all other ropes that it was copied from. If I create a new rope with a new blueprint, it appears to work, but when running any obi particle attachments are seemingly ignored, and the rope will fall through the scene and cause everything to explode.
I'm currently working around this by altering rope lengths/positions after runtime, but this feels cumbersome -- and I'm sure I'm missing something pretty basic. Essentially I want multiple ropes that have identical blueprints/solvers, but varying lengths and positions.
Pic shows the idea. All the ropes behave identically, but have different lengths and particle attachment points, been unable to set this up pre runtime.
[attachment=1528]