26-10-2022, 01:49 PM
(This post was last modified: 26-10-2022, 01:50 PM by DulcetTone.)
(17-10-2022, 07:47 AM)josemendez Wrote: Hi!
Teleporting and parenting don't work well together with physics, regardless of the physics engine you use. This is game physics 101:
This answer puzzles me.
Is it not the case that physics are being calculated by extrapolating motion between the present position and previously stored positions? If so, can't any a "broken" teleport system be fixed by tweaking the positions in the stored state data to render the teleport invisible to the physics code?
I appreciate, of course, that access to these store states may be difficult if they are maintained by native Unity objects that fail to offer a suitable interface to tweak the bits. Is this the impediment?
tone