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Obi Rope for VR
#3
(17-10-2022, 07:47 AM)josemendez Wrote: Hi!

Teleporting and parenting don't work well together with physics, regardless of the physics engine you use. This is game physics 101:


This answer puzzles me.

Is it not the case that physics are being calculated by extrapolating motion between the present position and previously stored positions?  If so, can't any a "broken" teleport system be fixed by tweaking the positions in the stored state data to render the teleport invisible to the physics code?

I appreciate, of course, that access to these store states may be difficult if they are maintained by native Unity objects that fail to offer a suitable interface to tweak the bits.  Is this the impediment?

tone
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Messages In This Thread
Obi Rope for VR - by Holty - 15-10-2022, 07:03 AM
RE: Obi Rope for VR - by josemendez - 17-10-2022, 07:47 AM
RE: Obi Rope for VR - by DulcetTone - 26-10-2022, 01:49 PM
RE: Obi Rope for VR - by josemendez - 26-10-2022, 02:36 PM