18-10-2022, 11:34 AM
(This post was last modified: 18-10-2022, 11:37 AM by michele_lf.)
Thanks a lot!
I think this is most probably what the issue is. I am not very familiar with the profiler but I can see the FixedUpdate being called multiple times during the PlayerLoop. This is with the default FixedUpdate setting of 0.02. We have 34 Workers (36 threads minus the 2 Unity uses for main thread and rendering).
With a FixedUpdate setting of 0.05 things get better and we go up from ~5FPS to about 50FPS
I am finding it hard ti decipher the profiler window, is there anything I should be looking at specifically?
I can see there is still quite a bit of idle time on each Worker for each frame?
Many thanks
Michele
I think this is most probably what the issue is. I am not very familiar with the profiler but I can see the FixedUpdate being called multiple times during the PlayerLoop. This is with the default FixedUpdate setting of 0.02. We have 34 Workers (36 threads minus the 2 Unity uses for main thread and rendering).
With a FixedUpdate setting of 0.05 things get better and we go up from ~5FPS to about 50FPS
I am finding it hard ti decipher the profiler window, is there anything I should be looking at specifically?
I can see there is still quite a bit of idle time on each Worker for each frame?
Many thanks
Michele