(06-09-2022, 07:40 AM)josemendez Wrote: - What platform are you building for? Does it support floating point render buffers?
- Are your quality settings the same for both build and editor?
- How have you created the reflection cubemap? I take it is not a realtime probe cubemap (since the original bug is that these stop being available in the build?)
kind regards,
- I'm building for Windows 64-bit. Are there any settings that need to change for it to support floating point render buffers?
- Yes they are the same, the one the editor uses is the one selected from the list of quality levels right? These are the quality settings I'm using:
- I've created a custom cubemap following this post:
https://docs.unity3d.com/ScriptReference...bemap.html
Here's how the cubemap looks:
Thank you.