06-09-2022, 07:40 AM
(05-09-2022, 09:18 PM)asama Wrote: Got it, thank you for clarifying that. After replacing the files with the patched version on the link and after adding the cubemap to the FluidRenderer component, I'm getting a different result than before on the build but still not the same as in the editor.
Editor left, build right:
Do you know what might be causing that difference? Here are the emitter and fluid settings:
Thanks!
- What platform are you building for? Does it support floating point render buffers?
- Are your quality settings the same for both build and editor?
- How have you created the reflection cubemap? I take it is not a realtime probe cubemap (since the original bug is that these stop being available in the build?)
kind regards,