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Bug / Crash  Build doesn't match editor look
#8
(05-09-2022, 09:18 PM)asama Wrote: Got it, thank you for clarifying that. After replacing the files with the patched version on the link and after adding the cubemap to the FluidRenderer component, I'm getting a different result than before on the build but still not the same as in the editor.

Editor left, build right:


Do you know what might be causing that difference? Here are the emitter and fluid settings:



Thanks!

- What platform are you building for? Does it support floating point render buffers?
- Are your quality settings the same for both build and editor?
- How have you created the reflection cubemap? I take it is not a realtime probe cubemap (since the original bug is that these stop being available in the build?)

kind regards,
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Messages In This Thread
Build doesn't match editor look - by asama - 04-09-2022, 08:05 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 03:15 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 04:19 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 09:18 PM
RE: Build doesn't match editor look - by josemendez - 06-09-2022, 07:40 AM
RE: Build doesn't match editor look - by asama - 06-09-2022, 09:27 AM
RE: Build doesn't match editor look - by asama - 07-09-2022, 02:34 PM