(05-09-2022, 03:27 PM)josemendez Wrote: Unity hasn't replied back to the bug report yet, since I created it only 2 days ago.
At the last page of the following thread you can find the temporary patch that allows you to use any cubemap for the reflections, instead of the built-in probes:
http://obi.virtualmethodstudio.com/forum...age-2.html
kind regards,
Awesome, thanks! Another issue that I've been having is that the FluidShader is giving me an error and not rendering, so I haven't been able to use it. The ParticleShader works fine though, would the default particle shader work with the changes you made?
Here's the error I'm getting if I use the FluidShader in any emitter:
RenderingCommandBuffer: invalid pass index 1 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Thank you.