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Bug / Crash  Build doesn't match editor look
#5
(05-09-2022, 03:27 PM)josemendez Wrote: Unity hasn't replied back to the bug report yet, since I created it only 2 days ago.

At the last page of the following thread you can find the temporary patch that allows you to use any cubemap for the reflections, instead of the built-in probes:
http://obi.virtualmethodstudio.com/forum...age-2.html

kind regards,

Awesome, thanks! Another issue that I've been having is that the FluidShader is giving me an error and not rendering, so I haven't been able to use it. The ParticleShader works fine though, would the default particle shader work with the changes you made?

Here's the error I'm getting if I use the FluidShader in any emitter:

RenderingCommandBuffer: invalid pass index 1 in DrawMesh
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Thank you.
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Messages In This Thread
Build doesn't match editor look - by asama - 04-09-2022, 08:05 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 03:15 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 04:19 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 09:18 PM
RE: Build doesn't match editor look - by asama - 06-09-2022, 09:27 AM
RE: Build doesn't match editor look - by asama - 07-09-2022, 02:34 PM