05-09-2022, 03:27 PM
(This post was last modified: 05-09-2022, 03:27 PM by josemendez.)
(05-09-2022, 03:15 PM)asama Wrote: Hi,
Thank you for the quick reply and for providing a temporary solution! I'll keep an eye on the fluid shader fix with the cubemap. Could you also share the page that contains the current status of the issue in Unity to know when to switch back to the original shader?
Thanks!
Unity hasn't replied back to the bug report yet, since I created it only 2 days ago.
At the last page of the following thread you can find the temporary patch that allows you to use any cubemap for the reflections, instead of the built-in probes:
http://obi.virtualmethodstudio.com/forum...age-2.html
kind regards,