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Bug / Crash  Build doesn't match editor look
#1
Hi,

After spending a good amount of time adjusting the fluid parameters in the editor until getting the look I liked, I tried to make a build and was surprised to get a pretty different result. Here are pictures of the editor (left) and the build (right):

       

I also tried to make a build of one of the examples provided, and I seem to be getting a similar result, where the fluid in the build looks whitened.

       

I'm using Windows 10, the Build In Render Pipeline, the ParticleShader in the emitter, and I've tested in both Unity 2021.3.8f1 and 2021.3.9f1 Here are the fluid renderer settings I'm using in my scene:

   

Thanks in advance!
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Messages In This Thread
Build doesn't match editor look - by asama - 04-09-2022, 08:05 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 03:15 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 04:19 PM
RE: Build doesn't match editor look - by asama - 05-09-2022, 09:18 PM
RE: Build doesn't match editor look - by asama - 06-09-2022, 09:27 AM
RE: Build doesn't match editor look - by asama - 07-09-2022, 02:34 PM