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Bug / Crash  Reflections appear in play mode but not in build
#7
(01-09-2022, 09:47 AM)josemendez Wrote: Obi simply reads from the reflection probes, so as long as they contain valid data it stands to reason they should work. Maybe they aren't being properly built for some reason? Do reflections work for other objects in the scene besides fluid?

Another question, what rendering API are you using? I'd assume DX11?

Yes, reflections work fine for everything else.

The API is set to auto by default, if I disable it Direct3D11 is the only option so I assume yes.

I can't test a Vulkan build since that won't compile because of a bunch of shaders in my project it doesn't like, but I can enter play mode and the reflections are gone here too now.
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Messages In This Thread
RE: Reflections appear in play mode but not in build - by locque - 01-09-2022, 04:56 PM