01-09-2022, 09:47 AM
(29-08-2022, 11:58 AM)josemendez Wrote: Hi!
Will download and try the project asap. In the past I've seen cases where Unity would not keep the reflection probes around until the point where fluid is rendered during the frame, this was reported as a bug and fixed but depending on the Unity version you're using it might still be an issue.
will get back to you once I try the project out.
Hi there,
I've tried your build (Windows 10, Core i9, RTX 3070), as well as built my own using the project (MacOS 10.15.4, Core i7, AMD Fire Pro D300), reflections work fine for me in both which is strange, I would expect them to fail at least in your build. Here's a video:
Had another user report a similar issue a while ago, I wasn't able to reproduce it back then either:
http://obi.virtualmethodstudio.com/forum...reflection
Obi simply reads from the reflection probes, so as long as they contain valid data it stands to reason they should work. Maybe they aren't being properly built for some reason? Do reflections work for other objects in the scene besides fluid?
Another question, what rendering API are you using? I'd assume DX11?