30-08-2022, 02:24 PM
(This post was last modified: 30-08-2022, 02:25 PM by josemendez.)
(30-08-2022, 01:34 PM)HazarS Wrote: Depending on the platform height and character weight, players will be choosing a rope length. This is something related to successfully completing the level and getting high score.
Then it's probably easier to create a rope of the given length, instead of changing the length of an existing rope. You can create rope blueprints at runtime, and set the control points to create a rope of any initial shape and length. See: http://obi.virtualmethodstudio.com/manua...ctors.html
(30-08-2022, 01:34 PM)HazarS Wrote: Thank you so much for the help! rope.Teleport() worked very well for me! No issues with the location![]()
You're welcome! let me know if you need further help
