29-08-2022, 11:58 AM
(This post was last modified: 29-08-2022, 11:59 AM by josemendez.)
(28-08-2022, 05:55 PM)locque Wrote: Okay here is the sample project and a build: https://we.tl/t-nMzSxieWW9
I thought the problem might come from the shader modifications you gave me to fix lighting in stereo rendering and filter the shadowmap, but that doesn't seem to be the case as this also happens with the stock obi files from the asset store in a fresh project with nothing other than the dependencies.
I also tried using a custom reflection probe and the global environment probe, manually adding all obi fluid shaders to the always included list in the graphics settings, accepting or declining script upgrades when importing, nothing made any difference.
Switching to URP doesn't help either, but interestingly actually makes it worse since reflections are now missing in play mode too. Could that narrow down what's going wrong?
Hi!
Will download and try the project asap. In the past I've seen cases where Unity would not keep the reflection probes around until the point where fluid is rendered during the frame, this was reported as a bug and fixed but depending on the Unity version you're using it might still be an issue.
will get back to you once I try the project out.