Okay here is the sample project and a build: https://we.tl/t-nMzSxieWW9
I thought the problem might come from the shader modifications you gave me to fix lighting in stereo rendering and filter the shadowmap, but that doesn't seem to be the case as this also happens with the stock obi files from the asset store in a fresh project with nothing other than the dependencies.
I also tried using a custom reflection probe and the global environment probe, manually adding all obi fluid shaders to the always included list in the graphics settings, accepting or declining script upgrades when importing, nothing made any difference.
Switching to URP doesn't help either, but interestingly actually makes it worse since reflections are now missing in play mode too. Could that narrow down what's going wrong?
I thought the problem might come from the shader modifications you gave me to fix lighting in stereo rendering and filter the shadowmap, but that doesn't seem to be the case as this also happens with the stock obi files from the asset store in a fresh project with nothing other than the dependencies.
I also tried using a custom reflection probe and the global environment probe, manually adding all obi fluid shaders to the always included list in the graphics settings, accepting or declining script upgrades when importing, nothing made any difference.
Switching to URP doesn't help either, but interestingly actually makes it worse since reflections are now missing in play mode too. Could that narrow down what's going wrong?