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Cutting softbodies at runtime
#1
Pregunta 
I'm quite aware that Obi doesn't really support mesh topological changes out of the box, but I'm thinking of using this 6 step process:

1. Disabling Obi Updater.
2. Slicing the mesh through another tool.
3. Checking the cut mesh size, if it is smaller than a certain amount, it will be discarded to preserve performance.
4. Add Obi softbody components to the new mesh object.
5. Generate runtime blueprints for the bigger meshes and skin it.
6. Re-enabling Obi Updater.

Would this theoretically work? And if so, how would I go about generating runtime blueprints (since I haven't found any documentation on this and I'm pretty sure runtime blueprint generation isn't supported due to its performance implications) as well as the other stuff?

Thanks a lot in advance,
woffles

:)
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Messages In This Thread
Cutting softbodies at runtime - by woffles - 23-08-2022, 12:15 AM
RE: Cutting softbodies at runtime - by josemendez - 23-08-2022, 07:30 AM
RE: Cutting softbodies at runtime - by woffles - 23-08-2022, 08:13 AM
RE: Cutting softbodies at runtime - by josemendez - 23-08-2022, 09:00 AM
RE: Cutting softbodies at runtime - by woffles - 23-08-2022, 12:19 PM
RE: Cutting softbodies at runtime - by josemendez - 23-08-2022, 04:41 PM
RE: Cutting softbodies at runtime - by woffles - 24-08-2022, 01:23 AM