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Help  Gaps between rope and attached colliders
#1
Hi! Need help with a few things. First - how to avoid those gaps which sometimes appear when a rope and attached collider are in contact with another collider (there are some attached screenshots). I haven't had such an issue in previous projects but here I'm strugglyng a lot. And another question is how to make ends of a wire behave like a wire (here I have multimeters test leads and wires're not so flexible near the lead). That is similar to audiocable implementation. I saw one thread on a unity forum and one of the guys was writing about scripting particles and making them static. Not sure I understood right. Thank you!


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Gaps between rope and attached colliders - by kebab_traume - 15-08-2022, 08:59 AM