16-06-2022, 11:12 AM
(16-06-2022, 10:39 AM)KaanOzcelik Wrote: I need to access a particle group set in the blueprint in runtime, attach it to a transform created at the position of the groupĀ and move the transform to my desired position. How can I do it?
Sure, it's pretty simple:
Code:
// get the group:
var group = cloth.clothBlueprint.groups[groupIndex];
// create an attachment:
var attachment = cloth.AddComponent<ObiParticleAttachment>();
attachment.particleGroup = group;
attachment.target = yourTransform;
// move your transform:
yourTransform.position = newPos;