28-04-2022, 11:29 AM
(28-04-2022, 07:52 AM)josemendez Wrote: Hi Martin,
Chances are that the particle representation of your softbodies has gaps large enough for other particles to pass trough. Adding a ObiParticleRenderer component to both softbodies will allow you to visually debug this.
You can fix this by increasing particle radius (in the blueprint editor) and/or increasing the amount of collision constraint iterations in your solver (which increases collision "importance" when solving). The manual contains an in-depth explanation of how the solver works internally and how iterations/substeps affect the outcome: http://obi.virtualmethodstudio.com/manua...gence.html
kind regards,
Hey Jose,
Thanks for the tips, will definitely look into this!