18-04-2022, 09:34 AM
Hi Billy,
1.) Increasing rope length adds new particles to the rope, so its discretization will change and as a result, the rope might move. There's no way to prevent this.
2.)
You might want to:
- Use more substeps. This will increase simulation quality, making the rope less elastic and collisions more robust. You can find this setting in the ObiFixedUpdater component.
- Use surface collisions. See:
http://obi.virtualmethodstudio.com/manua...sions.html
kind regards,
1.) Increasing rope length adds new particles to the rope, so its discretization will change and as a result, the rope might move. There's no way to prevent this.
2.)
You might want to:
- Use more substeps. This will increase simulation quality, making the rope less elastic and collisions more robust. You can find this setting in the ObiFixedUpdater component.
- Use surface collisions. See:
http://obi.virtualmethodstudio.com/manua...sions.html
kind regards,