07-04-2022, 08:10 AM
(06-04-2022, 11:27 PM)NailEngine Wrote: Anyway, it's fixed! Thank you for your help
No worries!
If excessive elasticity is still an issue, remember that:
- More iterations/substeps (specially substeps) will improve simulation quality and reduce spurious stretchiness. See:
http://obi.virtualmethodstudio.com/manua...gence.html
- In all physics engines, large mass ratios (eg, very heavy object hanging from a comparatively light rope) will increase stretchiness. Make sure objects have comparable masses. Within a 1:10 relationship is a good start.
kind regards,