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Help  How do you create a rope at runtime?
#5
(31-03-2022, 06:44 PM)josemendez Wrote: There’s a hint globe in the manual with a direct answer to this Guiño:

“Remember that you don't have to rely on StartCoroutine to run a coroutine, or run it asynchronously. You can manually advance it using IEnumerator.MoveNext.“

Oh, for sure, I'm doing that. But I guess that relies on those coroutines not yielding WaitForXXX right? Because there are expectations on rendered frames, time, etc. I just want to make sure.
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RE: How do you create a rope at runtime? - by NailEngine - 31-03-2022, 06:51 PM