28-03-2022, 09:50 AM
(28-03-2022, 08:03 AM)josemendez Wrote: Simply duplicating a rope should not pose any problem. Both the blueprint and the actual mesh used for rendering will be identical to the original. Can you give some more details? Is this rope inside a solver? is it being updated by any ObiUpdater component?Yes it's already setup like the given example. The points are set like in the image. But still the rope is broken
Quote:What do you mean by "tweak" it? Isn't adjusting the path's control points working properly?It's not in my case. Sometimes at the start point or end point the rope length exceed the point or it's glitched