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Help  Knot in suturing simulator
#7
(24-03-2022, 08:47 AM)josemendez Wrote: Having kinematic manipulators will prevent any kind of force feedback for the user, which imho is a must for any simulator. There won't be any physics going on for the user's "hands", so he won't be able to tell if he's pulling too lightly or too strong, will be able to pass/clip trough static colliders or other kinematics (unless you perform custom collision detection), etc.

Kinematic rigidbodies are -as the name implies- "non-dynamic". They ignore forces, so there's no way to get proper force simulation using them no matter what.


While you can't "freeze" or "rigidbodify" a section of the rope, you can place an object at a given position along the rope. See the Assets/Obi/Scripts/RopeAndRod/Utils/ObiRopeAttach.cs utility script: add it to any object you want to attach to the rope, and then set its "m" coordinate (normalized coord along the rope, 0 means start and 1 means end) to place the object along it.

kind regards,

Ok, clear, I'll try this way!
Thank you again for the help!
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Messages In This Thread
Knot in suturing simulator - by Portz - 18-03-2022, 04:26 PM
RE: Knot in suturing simulator - by josemendez - 18-03-2022, 05:57 PM
RE: Knot in suturing simulator - by Portz - 21-03-2022, 11:02 AM
RE: Knot in suturing simulator - by josemendez - 22-03-2022, 11:41 AM
RE: Knot in suturing simulator - by Portz - 23-03-2022, 06:05 PM
RE: Knot in suturing simulator - by josemendez - 24-03-2022, 08:47 AM
RE: Knot in suturing simulator - by Portz - 24-03-2022, 11:20 AM
RE: Knot in suturing simulator - by manurocker95 - 25-03-2022, 11:04 AM
RE: Knot in suturing simulator - by josemendez - 25-03-2022, 01:31 PM
RE: Knot in suturing simulator - by manurocker95 - 28-03-2022, 11:04 AM
RE: Knot in suturing simulator - by josemendez - 28-03-2022, 11:44 AM