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Help  Particle Collision Not Working On Instantiated Rope
#5
(18-03-2022, 02:46 PM)josemendez Wrote: Thats' simply not possible, since the collision events contain the exact same data used for collision response. The engine reports the contacts that it has solved. If the particle is colliding, there must exist a contact against it in the contact list.

Exactly, I got a bit confused when no collision event was logged whilst t would simulate normally with collisions.

(18-03-2022, 02:46 PM)josemendez Wrote: Do any of the ropes in your scene use surface collisions?

I kept them off.

(18-03-2022, 02:46 PM)josemendez Wrote: In case you're not using surface collisions at all, then the behavior you describe doesn't make sense. Would it be possible for you to share your project, or at least some scene that reproduces it?

For sure, I'll go ahead and send a DM to you with the .zip and directions.
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Messages In This Thread
RE: Particle Collision Not Working On Instantiated Rope - by VirtualCucumber - 19-03-2022, 06:55 PM