18-03-2022, 04:26 PM
Hi!
I'm currently developing a suturing simulator for medicine students, and I'm having big trouble finding a way to replicate this exercise in my app (https://www.youtube.com/watch?v=DIUy3jeM6sY). As you can see from this second video (https://www.youtube.com/watch?v=5ZXG9LiYFdc), even with self and surface-based collisions activated and using only distance fields for collisions, the rope passes through itself and objects, making creating a knot impossible. Do you have any suggestions to solve or "bypass" (IDK, maybe dynamically substituting the rope blueprint with a "baked knot" by hitting a controller button at the right time?) this problem?
In the attachment, you can find screenshots of the solver and rope parameters.
Thank you for your attention!
I'm currently developing a suturing simulator for medicine students, and I'm having big trouble finding a way to replicate this exercise in my app (https://www.youtube.com/watch?v=DIUy3jeM6sY). As you can see from this second video (https://www.youtube.com/watch?v=5ZXG9LiYFdc), even with self and surface-based collisions activated and using only distance fields for collisions, the rope passes through itself and objects, making creating a knot impossible. Do you have any suggestions to solve or "bypass" (IDK, maybe dynamically substituting the rope blueprint with a "baked knot" by hitting a controller button at the right time?) this problem?
In the attachment, you can find screenshots of the solver and rope parameters.
Thank you for your attention!